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Salary: USD 166,000 - 220,000 / annual
Anduril Industries is a defense technology company transforming military capabilities through advanced technology, AI, and autonomy. The Software Product Design & Research team serves as the connective tissue across Anduril's ecosystem of software experiences, ensuring products and workflows scale thoughtfully across platforms, mission types, and domains.
As a Senior Product Designer for the Design Systems team, you will design and iterate upon all elements of Matter, Anduril's design system—spanning primitives, tokens, components, patterns, and guidelines. You will establish governance practices and frameworks that balance platform scaling with program-specific needs, effectively managing Matter implementation and driving alignment by communicating system strategy, priorities, and progress to leadership, designers, and engineers.
Key responsibilities include partnering across teams to identify gaps and design scalable solutions that maximize adoption and consistency; unifying visual and interaction direction for Anduril software across web, mobile, XR, and emerging platforms; ensuring the system embodies quality, craft, and accessibility while grounded in operational realities; managing transitions from deprecated patterns or tooling; and mentoring other designers while driving organizational alignment around system best practices.
You will have an immediate impact on real-world operations as you design novel interactions that explore the boundaries of human-to-machine control, contributing to how military systems are designed and operated.
Required: 5+ years in product design with significant time building and leading design systems at scale. Proven impact shaping end-to-end systems (not just UI kits), with portfolio evidence of product integration and measurable outcomes. Deep expertise in Figma (libraries, variables, component architecture, branching) and comfort collaborating through implementation. Track record of aligning multiple teams and driving adoption in complex, distributed environments. Ability to define system strategy while delivering tangible improvements to software craft and consistency. Portfolio demonstrating high attention to craft and interaction details. No prior defense experience necessary.