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Strava is seeking a Senior Motion Designer to join its Creative team. With over 200 million athletes globally, Strava is the platform where active people track workouts, connect with their community, and achieve their goals across sports and fitness.
In this role, you'll be responsible for developing and executing motion design across brand campaigns, social content, and digital touchpoints for both Strava and Runna (Strava's running app). You'll work closely with creative directors, designers, and copywriters to bring strategic ideas to life while maintaining a cohesive, distinctive motion language that reflects Strava's brand ethos.
Key responsibilities include:
- Concepting and developing motion design language and visual approaches that feel cohesive and distinct to the brand
- Contributing to and evolving motion systems and templates that work across marketing and product experiences, executing independently with minimal direction
- Exploring how AI tools can help scale consistent, high-quality motion execution
- Generating multiple strong creative directions from briefs and making the case for the strongest approach
- Applying strong brand judgment across touchpoints, flagging inconsistencies and helping partners maintain quality standards
- Managing projects end-to-end, anticipating production needs and prioritizing based on business impact
- Partnering with creative directors, designers, copywriters, and product teams to represent creative thinking clearly across the organization
- Helping junior teammates grow their skill sets
Strava operates on a flexible hybrid model requiring more than half your time on-site in either the San Francisco or New York City office, three days per week.
REQUIREMENTS:
- 5–7+ years of experience as a Motion Designer with a portfolio demonstrating independent execution across a range of formats and complexity, ideally including brand or campaign work
- Strong proficiency with After Effects, Figma, and Adobe Creative Suite
- Experience with Rive (not required, but valued; Rive is used for motion and interactivity in product)
- Working knowledge of 3D tools like Cinema 4D or Spline is a plus
- Experience with UI/UX motion is a plus
- Strong brand judgment and comfort making creative calls independently
- Track record of managing projects end-to-end, including anticipating production needs and prioritizing under pressure
- Collaborative, solutions-first approach with proactive problem-solving