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Research Engineer - 3D Reconstruction

SpAItial - London, United Kingdom - In-office - posted 2026-10-05

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SpAItial is pioneering next-generation World Models, advancing generative AI, computer vision, and physics-aware 3D simulation. The company is moving beyond 2D pixels to build models that natively understand the physics and geometry of the real world, with applications across robotics, AR/VR, gaming, and cinema. As a Research Engineer focused on 3D Reconstruction, you will drive improvements in reconstruction quality from research conception through production implementation. You'll work across the full spectrum of reconstruction challenges: geometry and appearance modeling, material and lighting estimation, handling sparse or incomplete observations, dynamic scene capture, and large-scale environment reconstruction. Key responsibilities include: - Advancing 3D reconstruction quality by translating research ideas into working methods - Implementing and improving reconstruction approaches across the full range, from per-scene optimization to feed-forward neural models - Staying current with frontier scene representations (Gaussian splats, radiance fields, etc.), implementing new techniques as they emerge, and extending or adopting them where they provide advantages - Tuning losses, priors, and optimization strategies to improve fidelity, robustness, and computational efficiency - Building rigorous evaluations using public and internal benchmarks to drive technical decisions - Collaborating with research and engineering teams to integrate successful methods into production systems This is a hands-on role requiring deep reconstruction expertise and strong software engineering fundamentals. QUALIFICATIONS: - Bachelor's or Master's degree (or equivalent experience) in computer science, computer vision, graphics, or related field - Deep, hands-on knowledge of modern scene representations (e.g., Gaussian splats, radiance fields) and ability to evaluate their trade-offs - Hands-on experience across the reconstruction spectrum, from per-scene optimization to feed-forward models - Solid understanding of multi-view geometry, camera models, and rendering - Strong experience with deep learning frameworks, including designing and defending large-scale experiments and comparisons - Strong coding skills and demonstrated ability to implement methods from research papers into working systems - PhD or publications in reconstruction are a plus, not required

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