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Product Designer, Player Experiences

Discord - San Francisco, CA, USA - In-office - posted 2026-10-08

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Salary: USD 148,000 - 166,500 / annual

Discord is seeking a Product Designer to focus on player-facing experiences within the Developer Platform team. This role bridges game studios and players by designing intuitive, engaging features that help players connect with friends and discover games on Discord. You will work on the Player Experience squad, designing features such as in-game friend invites, game presence indicators, and shareable game moments. Your work will span multiple surfaces including in-game overlays, the Discord client, and Discord mobile. You'll partner closely with staff designers, engineers, product managers, and data scientists throughout the full product development cycle—from early exploration and prototyping through launch and post-launch iteration. Key responsibilities include: - Embedding within the Player Experience squad to design player-facing studio integrations from concept through launch - Designing features that account for how developers configure integrations across different games and platforms - Balancing visual, UX, and interaction design for both desktop and mobile surfaces, ensuring feature parity and quality - Conducting regular playtests and iterating based on feedback from players, peers, and leadership - Creating comprehensive design documentation and interactive prototypes in Figma - Communicating design rationale in critiques, reviews, and leadership discussions - Contributing to and working within the design system You'll report to the Sr. Product Design Manager on the Developer Platform Design team. REQUIREMENTS: - 2+ years of experience designing and shipping web/app products for multiple devices and platforms - Hands-on experience designing consumer-facing mobile features (iOS/Android), including knowledge of mobile platform conventions and constraints - Ownership mindset with bias toward action - High craft bar and attention to detail in UX, visual design, interaction design, and prototyping; proficiency in Figma and prototyping tools - Ability to communicate complex problems simply and select appropriate communication methods (user journeys, wireframes, decks, prototypes, specifications) - Experience working within and contributing to design systems - Experience designing for mature products, both against a vision and through incremental improvements BONUS: Mobile-first design experience; casual or committed gamer on mobile and PC.

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