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Scopely is seeking a Lead Systems Designer to join the Star Trek Fleet Command team on a remote basis from the UK. Star Trek Fleet Command is a top-grossing 4X MMO launched in 2018 that continues to evolve and engage millions of players globally.
In this role, you will own the design standards, direction, and player experiences across monthly content releases. You'll lead the feature pipeline, directing designers and UX specialists to craft compelling gameplay experiences. Your responsibilities include guiding teams through the creative process to meet both vision and player/product needs, getting hands-on with building novel gameplay experiences focused on resource generation, spending, time gating, and power growth. You'll create systems that foster meaningful player agency and long-term investment, mentor designers in systems and economy design, and shape the design process to exceed player expectations.
You'll use tools like Excel and Google Sheets to model economies and progression pacing, collaborate cross-functionally with Product Managers, Analysts, and Engineers, and evaluate performance using data, player feedback, and playtesting. The role requires designing for scale with long-term content extensibility and system health in mind.
Required qualifications include 2+ years of game design leadership experience and 8+ years designing systems or economies for live, free-to-play games (preferably MMO, 4X, or strategy genres). You need proven experience in F2P systems design and progression modeling, confident people management and mentoring skills, and mastery across all game design disciplines: concept, progression, interface, monetization, and retention. You should have a proven track record delivering features that balance player fun, engagement, and monetization, ability to translate KPI targets into design direction, spreadsheet mastery for balancing power curves and resource flow, and experience in live production environments.
Bonus qualifications include deep 4X genre understanding, familiarity with SQL or scripting tools, passion for Star Trek or strategic social games, and previous work on alliance or co-op systems in large-scale games.