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Tripledot Studios, one of the world's largest independent mobile games companies with 2,500+ employees across 12 studios, is seeking an experienced Game Producer to build new Hybrid Casual games from scratch at its Belka Games studio in Warsaw.
You will own the full lifecycle of game development from concept through market validation. Your responsibilities include identifying promising product opportunities and converting them into testable prototypes; monitoring Hybrid Casual market trends, emerging mechanics, and competitor activity; leading projects through early-stage validation including marketability testing, technical launch, retention testing, and D7/D30 performance evaluation; defining product hypotheses and validation criteria at each stage; making go/iterate/kill decisions based on test results; analyzing key metrics (CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS); collaborating with Game Design on core gameplay, progression, difficulty, economy, and monetization; working with UA and Creative teams to evaluate marketability; maintaining a healthy pipeline of multiple product hypotheses rather than focusing exclusively on one mature product; and leading cross-functional R&D teams (Game Design, Development, Art, Analytics, UA, Creative) to move from hypothesis to validated product efficiently.
This role is ideal for someone comfortable moving quickly in high-uncertainty environments, making data-driven decisions, and confidently deciding when to iterate versus when to stop a project.
REQUIREMENTS:
- 3+ years of experience as a Game Producer, Product Manager, Product Owner, or Lead Game Designer in mobile games
- Proven experience taking multiple game concepts from idea or prototype to market validation, including projects that reached retention and D7/D30 testing stages
- Portfolio of Hybrid Casual projects where you can clearly explain the original product hypothesis, validation approach, metrics used, results achieved, and decisions made based on results
- Strong understanding of the Hybrid Casual mobile games market, including current genres, mechanics, monetization models, and product trends
- Strong understanding of early-stage product and UA metrics: CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, ROAS
- Ability to identify whether a project's main issue lies in core gameplay, product depth, monetization, creatives, or user acquisition, and define the next experiment accordingly
- Strong analytical and product thinking with ability to make decisions based on incomplete data
- Experience managing and coordinating cross-functional development teams
- Strong communication, leadership, and prioritization skills
- English and Russian spoken and written at B2 level and above