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Design Engineer

SpAItial - London, United Kingdom - In-office - posted 2026-10-05

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SpAItial is pioneering Physically-grounded World Models, a new AI paradigm that generates and reasons about the appearance and physics of real and imagined environments. The company is moving beyond 2D pixels to build models that natively understand world geometry, with applications across robotics, AR/VR, gaming, and cinema. You will be SpAItial's first Design Engineer, owning the design system and product experience across web and mobile surfaces. This is a hands-on role combining design system ownership, product design, interaction design, and front-end implementation. You will translate the company brand into reusable product patterns, clear interaction models, and production-quality interfaces. Key responsibilities include: - Building and maintaining the brand and design system, translating SpAItial's brand into practical rules for typography, colour, iconography, layout, components, and interaction across product and company surfaces. - Owning design infrastructure: shared Figma libraries, components, variables, templates, and documentation so teams can build consistent experiences. - Designing responsive web experiences for world creation, the 3D viewer, editing, onboarding, accounts, and pricing surfaces, working with product engineers from concept through implementation. - Designing mobile journeys for capture, upload, generation, and viewing, accounting for camera workflows, permissions, progress states, and platform conventions. - Defining spatial interaction patterns for how people move through and manipulate 3D worlds, including camera behaviour, navigation, selection, and editing. - Extending the design system to marketing sites, careers pages, technical documentation, and presentation templates. - Implementing designs and prototypes into production-quality interfaces using React and TypeScript, building reusable components and ensuring responsive, accessible, performant code. You will work closely with product engineers and be the first person defining the design function at the company. This role requires high ownership and comfort with ambiguity. REQUIREMENTS: - 4+ years of professional experience in product design, design engineering, digital product design, or similar role - Strong portfolio including a scalable design system and shipped web and mobile product work - Strong systems thinking across typography, layout, colour, components, interaction states, and responsive behaviour - Strong interaction and product-design fundamentals for responsive web and native mobile, including accessibility and platform conventions - Fluency in Figma, including components, variables, prototyping, and design systems - Ability to write and ship production front-end code using React and TypeScript (or comparable modern web stack) with strong attention to accessibility, responsiveness, performance, and maintainability - Comfortable working directly with engineers, understanding implementation constraints, reviewing builds, and refining details through release - High ownership and comfort with ambiguity NICE TO HAVE: - Experience designing products involving 3D, spatial computing, cameras, creative tools, or technically complex workflows - Familiarity with Gaussian splats, WebGL, Three.js, React Three Fiber, PlayCanvas, Blender, Unreal, AR, XR, or VR - Experience with 3D web development using Three.js, React Three Fiber, PlayCanvas, WebGL, or similar - Experience with native mobile design tooling or production mobile application stacks - Experience building or extending a design system across product and marketing surfaces

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