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Salary: USD 164,000 - 247,000 / annual
Scopely, a leading video game and interactive entertainment company, is seeking a Design Director, World Systems to lead the design of procedural world generation for an unannounced title built on globally recognized IP. You will own the player experience of generated worlds, ensuring they feel authored, readable, and worth exploring.
In this role, you will define how diverse world elements—terrain, creatures, props, resources, buildings, encounters, and points of interest—compose into cohesive gameplay experiences. You will establish and enforce world-design standards for density, gameplay pacing, traversal distances, sightlines, landmarking, and encounter/POI placement. Working hands-on from day one, you will partner closely with the Tools team to build frameworks and tuning levers that enable designers to shape procedural output effectively.
You will work end-to-end in an iterative process, from earliest world concepts and prototypes through directing designers in implementation and live iteration. Your strong level-design sensibility will inform how far players walk, what they see, when the world breathes, and when it demands attention. You will apply design-thinking methodology to understand player needs, ideate solutions, and propose approaches that meet both player and business goals.
Collaboration is central to this role. You will partner closely with the Creative Director, UX Director, Director of Product, Technical Director, and Content/Adventure leadership to ensure world systems integrate cleanly into the full player experience. You will also work with Art, UX, Tools, and Engineering to prototype specific world behaviors early, allowing the team to feel density, pacing, and composition before full production.
As the team grows, you will inspire, empower, and develop a team of game designers to produce top-quality world and level experiences. You will manage the design of multiple world systems simultaneously, ideating on new generation problems while overseeing development of others. You will ensure a culture of top-quality specification across all relevant design documentation and envision world-generation designs that can sustain a large live-operated game with scalable quality and content pipelines.
Scopely is home to beloved games including MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, and many others. The company has generated over $10 billion in lifetime revenue and is recognized as the #1 mobile games company in the U.S. and #2 globally.
REQUIREMENTS:
- 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable adventure/survival spaces)
- 5+ years of experience leading level design, world design, or encounter placement at a high craft bar
- Demonstrated experience shipping worlds that combine authored intent with generated or assembled content
- Minimum 10 years working on shipped new or live game products
- Experience iterating on ideas in early development phases in tightly collaborative environments, as well as working on production or live-operated games
- Strong instincts for gameplay pacing, world density, traversal, and sightlines, with the ability to turn those instincts into tunable systems
- Experience partnering with tools or engineering teams to define world-building frameworks, pipelines, or generation levers
- Demonstrated ability to define and ensure standards of excellence in design documentation
BONUS:
- Hands-on experience with procedural generation systems, world-composition tools, or content-assembly pipelines
- Experience working on major IP, navigating competing pressures of player expectations and innovation
- 3+ years working in Free to Play
- Experience on cross-platform products and console/PC games
- Experience working directly in Unity