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Scopely is seeking a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
You will deliver high-quality 3D assets that capture MONOPOLY GO!'s established art style, working closely with Art Leads and 2D concept artists to align with seasonal direction. A key part of this role involves developing, refining, and sharing repeatable AI-assisted workflows for recurring production needs, evaluating emerging tools against real production challenges and incorporating them where they meaningfully improve the work.
You will suggest and help implement improvements to the 3D pipeline, maintaining a solid understanding of exporting and optimizing assets from DCC tools to Unity. You'll give clear feedback to both internal and outsourced 3D artists, and mentor junior artists informally. You'll serve as the point of contact for 3D questions on your assigned features, working cross-discipline with narrative, design, and product teams to keep projects moving.
Scopely is a leading video game and interactive entertainment company, home to beloved experiences including MONOPOLY GO!, Pokémon GO, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and the Scrabble franchise. Founded in 2011, Scopely is the #1 mobile games company in the U.S. and #2 globally, with more than $10 billion in lifetime revenue. The company has been recognized multiple times as one of TIME's "100 Most Influential Companies in the World" and Fast Company's "World's Most Innovative Companies."
REQUIREMENTS:
- 6+ years experience as a 3D artist working in games, with 2+ years in a senior-level capacity
- Experience developing and applying repeatable AI-assisted workflows in production, with judgment to evaluate where they improve quality, consistency, or efficiency
- Track record delivering high-quality 3D work on schedule, collaborating across Design, Engineering, and outsourcing partners
- Expert proficiency in 3D modeling and texturing tools (Maya, Blender, 3ds Max, ZBrush, Substance), with solid understanding of modeling, texturing, shading, lighting, rendering, and exporting assets to Unity
- Positive attitude and ability to give and receive objective feedback
BONUS:
- Experience navigating brand guidelines and approval pipeline of externally-licensed IP
- Experience supporting outsourcing partners' quality standards
- Passion for playing and making games