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Spine Animator

Pocket Worlds - Remote - Remote - posted 2026-09-28

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Pocket Worlds is seeking a Senior Spine Animator to bring characters, environments, and props to life in Highrise, a digital fashion platform with millions of players. Highrise is a user-driven community focused on identity, self-expression, and style, where players connect and create meaningful social experiences. In this role, you will bridge animation and engineering, shaping how Highrise feels and moves through dynamic rigs, workflow refinement, and high-performance mobile animations. You'll have direct impact over character deformation and dynamic animation systems, collaborating closely with artists and engineers to build flexible rigs, overcome technical challenges, and elevate overall game aesthetics in a fast-paced environment. Key responsibilities include: - Design and produce fluid character and object animations, including complex pseudo-3D effects - Develop visual effects inside Unity to enhance game aesthetics - Build dynamic, flexible 2D rigs and optimize Spine assets for seamless engine integration - Oversee end-to-end implementation of animation assets within Unity - Collaborate with art, live operations, and engineering teams to pitch concepts, refine visual consistency, and solve technical challenges Requirements: - Exceptional portfolio demonstrating 2D character animation, pseudo-3D effects, and technical rigging proficiency - Advanced rigging mastery in Spine or similar animation tools - Technical understanding of mobile performance optimization, asset preparation, and mobile hardware constraints - Strong creative problem-solving skills and fluent English communication - Track record of thriving under fast-paced production deadlines - Background in traditional animation, basic scripting skills, pipeline creation experience, or experience with Unity and Unity VFX (preferred/nice-to-have)

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