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Tripledot Studios is one of the world's largest independent mobile games companies, with a global team of 2,500+ across 12 studios. The company develops award-winning mobile games with over 25 million daily active users. You'll join ZephyrMobile, a studio within Tripledot specializing in casual puzzle games (Get Color, NutSort, Hey Color, Math Crossword, Block Away, Car Out!), which has achieved over 100 million installations.
As a Senior Level Designer, you will design and build levels for multiple puzzle mobile games, shaping progression, pacing, and difficulty curves. You'll work closely with art, product, game design, and development teams to balance gameplay elements within artistic and technical constraints. Key responsibilities include:
• Design and build new levels for puzzle mobile games
• Balance gameplay elements while respecting artistic and technical constraints
• Integrate narrative and emotional goals into gameplay experiences
• Identify and resolve issues through playtests and cross-team feedback
• Research new approaches and mechanics to improve level quality
• Maintain comprehensive level documentation
• Mentor junior level designers, providing feedback and sharing best practices
• Collaborate with art, product, game design, and development teams
You'll take a data-driven approach, iterating based on player feedback and metrics. The role offers hybrid working with 20 days of remote work annually, 25 days paid holiday, private medical cover, life and critical illness insurance, family forming support, employee assistance program, sport compensation, meal and transport vouchers, language classes, and continuous professional development opportunities.
**Requirements:**
• 3+ years of experience as a Level Designer in the gaming industry, specifically in casual or hyper-casual puzzle games
• Solid experience with Unity and level editors (level setup, prefabs, in-game tools)
• Strong understanding of level design fundamentals: progression, pacing, difficulty curves, and player flow
• Experience designing puzzle mechanics (goals, blockers, boosters) and player engagement
• Basic understanding of UX/UI principles in level design, including tutorial and onboarding design
• Data-driven mindset with ability to iterate based on feedback and metrics
• Strong expertise in casual mobile games and awareness of market trends
• Strong English and Russian communication skills
**Nice to Have:**
• Ability to read and analyze game metrics (funnel by level, average completion time, % completion, number of attempts)