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Tripledot Studios, one of the world's largest independent mobile games companies with 2,500+ employees across 12 studios, is seeking a Senior Level Designer to join ZephyrMobile in Warsaw. ZephyrMobile, part of Tripledot since May 2024, specializes in mobile puzzle games and has achieved over 100 million installations across titles like Get Color, NutSort, Hey Color, Math Crossword, Block Away, and Car Out!.
In this role, you will design and build levels for multiple puzzle mobile games, shaping progression, pacing, and difficulty curves. You'll work closely with art, product, and development teams to balance gameplay elements within artistic and technical constraints. Key responsibilities include:
- Design and build new levels for puzzle mobile games
- Balance gameplay mechanics and difficulty within constraints
- Integrate narrative and emotional goals into gameplay experiences
- Identify and resolve issues through playtests and cross-team feedback
- Research and implement new approaches to improve level quality
- Maintain comprehensive level documentation
- Mentor junior level designers, providing feedback and best practices
- Collaborate with art, product, game design, and development teams
You'll be expected to turn feedback and metrics into iterative improvements, with a data-driven approach to level design. The ideal candidate has deep expertise in casual and hyper-casual puzzle games and understands current market trends.
Working arrangements include hybrid flexibility with 20 days of remote work annually, 26 days paid holiday, private medical cover, daily free lunch in office, Multisport Plus access, and continuous professional development opportunities.
REQUIREMENTS:
- 3+ years of experience as a Level Designer in gaming, specifically in casual or hyper-casual puzzle games
- Solid experience with Unity and level editors (level setup, prefabs, in-game tools)
- Strong understanding of level design fundamentals: progression, pacing, difficulty curves, player flow
- Experience designing puzzle mechanics (goals, blockers, boosters) and player engagement
- Basic understanding of UX/UI principles in level design, including tutorial and onboarding design
- Data-driven mindset with ability to iterate based on feedback and metrics
- Strong expertise in casual mobile games and market trend awareness
- Strong English and Russian communication skills
Good to have: Ability to read and analyze game metrics (funnel by level, average completion time, % completion, number of attempts).