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Tripledot Studios is one of the world's largest independent mobile games companies, with 2,500+ employees across 12 studios and a portfolio of top-charting titles reaching over 25 million daily active users.
You'll join ZephyrMobile, a studio within Tripledot that specializes in casual puzzle games. Since its formation in 2016 and acquisition by Tripledot in May 2024, ZephyrMobile has achieved over 100 million installs across titles like Get Color, NutSort, Hey Color, Math Crossword, Block Away, and Car Out!. The studio is known for its creative and inclusive atmosphere where all team members contribute ideas to game development.
As a Senior Level Designer, you will design and build levels for multiple puzzle mobile games, shaping progression, pacing, and difficulty curves. You'll work closely with art, product, and development teams to balance gameplay elements within artistic and technical constraints. Key responsibilities include:
- Design and build new levels for puzzle mobile games
- Balance gameplay mechanics (goals, blockers, boosters) within constraints
- Integrate narrative and emotional goals into gameplay experiences
- Identify and resolve issues through playtests and team feedback
- Research new approaches and mechanics to improve level quality
- Maintain comprehensive level documentation
- Mentor junior level designers, sharing feedback and best practices
- Collaborate with art, product, game design, and development teams
You'll take a data-driven approach, iterating based on metrics such as funnel analysis by level, completion times, completion rates, and attempt counts. The role emphasizes understanding player flow and engagement in casual mobile games.
Tripledog offers hybrid working with 20 business days of remote flexibility annually, 20 days paid holiday plus bank holidays, daily office lunch, private medical cover, sport compensation, taxi allowance, English classes, and continuous professional development opportunities.
**Requirements:**
- 3+ years of experience as a Level Designer in the gaming industry, specifically in casual or hyper-casual puzzle games
- Solid experience with Unity and level editors (level setup, prefabs, in-game tools)
- Strong understanding of level design fundamentals: progression, pacing, difficulty curves, and player flow
- Experience designing puzzle mechanics and player engagement systems
- Basic understanding of UX/UI principles in level design, including tutorial and onboarding design
- Data-driven mindset with ability to iterate based on feedback and metrics
- Strong expertise in casual mobile games and awareness of market trends
- Strong English and Russian communication skills
**Nice to Have:**
- Ability to read and analyze game metrics (funnel by level, average completion time, completion percentage, number of attempts)