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Zynga, a global leader in interactive entertainment and label of Take-Two Interactive, is seeking a Senior Game Designer to shape impactful systems and drive long-term player engagement for Game of Thrones: Legends.
In this role, you will combine deep systems design craft, hands-on technical execution, and character design expertise with strong cross-functional collaboration. You will pitch, design, and own core mechanics, progression economies, and LiveOps features from early concept through live tuning, working at the intersection of mathematical precision and creative fantasy.
Key Responsibilities:
- Feature & Mechanics Ownership: Pitch, design, and own major new game features, combat mechanics, and meta-progression systems, driving them end-to-end through concepts, specs, UI flows, and final delivery.
- Character Design, Implementation & Tuning: Architect hero kits, skill synergies, faction passives, and combat status effects. Directly set up, implement, and tune champion data and stats inside Unity.
- Mathematical Modeling & Economy Design: Maintain and simulate complex balance models including combat formulas, gacha odds, XP curves, drop tables, and resource sinks using spreadsheets.
- Cross-Functional Alignment: Partner closely with Product, Engineering, UX, Art, and LiveOps to align feature goals, define measurable KPIs, and ensure high-quality execution.
- System Evolution & Optimization: Continuously improve existing systems (events, rewards, progression pacing, collections, FTUE/onboarding) using telemetry data, player insights, and competitive research.
- LiveOps & Retention Strategy: Contribute to LiveOps by designing scalable event formats, economy updates, pacing adjustments, and long-term retention drivers.
Requirements:
- 5+ years of professional game design experience in mobile free-to-play, with proven track record of shipping and live-operating complex systems.
- Hands-on experience working directly inside Unity to implement features, wire up data structures, set up character assets, and tune balance parameters.
- Advanced mathematical modeling skills in Excel or Google Sheets for economy balancing, combat probability, and player progression curves.
- Demonstrated ability to conceptualize, write design documents for, implement, and balance complex champion kits, skill trees, and combat status mechanics.
- Proven ability to break down complex abstract ideas into clear design documents, wireframes, and intuitive player experiences.
- Strong analytical mindset with experience using player telemetry, A/B test results, and market trends to drive design decisions.
- Excellent documentation and cross-functional collaboration skills.