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Senior Engineer, Graphics - Unannounced Project

Scopely - Remote - Hybrid - posted 2026-07-27

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Scopely is seeking a Senior Graphics Engineer to join an early-stage, unannounced cross-platform Strategy/MMO title. This role focuses on real-time rendering optimization and high-performance visuals across mobile platforms. Key responsibilities include developing and optimizing real-time rendering features on mobile using Vulkan (Android) and Metal (iOS), implementing GPU-driven visibility, culling, and LOD systems with clustered/meshlet-based geometry. You will integrate modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR), while assisting in real-time global illumination development. The role involves writing and optimizing shaders (HLSL/GLSL/MSL) for power-efficient mobile performance, profiling GPU/CPU performance using tools like RenderDoc, Perfetto, and platform-specific debuggers, and contributing to GPU memory layout design and render pass optimizations for tile-based GPUs. You will collaborate closely with engine and content teams to ensure visuals meet quality and performance targets across platforms, stay informed on industry rendering trends, and suggest pipeline improvements. Required qualifications: 5+ years of graphics programming experience focused on mobile platforms, strong C++ skills in performance-critical rendering code, solid knowledge of Vulkan and/or Metal APIs, experience with Unity's Scriptable Render Pipeline (SRP), understanding of mobile GPU architecture (tiling, bandwidth, power constraints), proficiency in GPU performance profiling and optimization, and familiarity with compute-based rendering and GPU-driven pipelines. Bonus experience includes UE5's Nanite/Lumen, custom engine development, open-source graphics contributions, and cross-platform rendering (PC/console). Scopely offers visa sponsorship and supports hybrid or remote work arrangements across Ireland, UK, Spain, and Portugal.

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