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Tripledot Studios, one of the world's largest independent mobile games companies with 2,500+ employees across 12 studios, is seeking a Game Designer to support Lion Studios' Turkish teams. Lion Studios is a mobile games publisher headquartered in San Francisco that partners with developers to help games reach top chart positions; since 2018, they've driven 90% of their games to the Top 10 in the App Store and Google Play.
In this role, you will work on successful casual puzzle titles, collaborating closely with external development teams in Turkey and studio managers. You'll ideate, craft, and analyze existing and future puzzle games, contributing to their overall success.
Key responsibilities include:
- Design engaging and challenging core gameplay loops, player experiences, and monetization strategies
- Partner with external studios throughout the new game development pipeline, from early concepts to playable builds
- Design new mechanics that enhance depth and progression while fitting seamlessly into the game's design approach
- Evaluate player data, identify trends, and optimize level funnels for retention and monetization
- Collaborate cross-functionally with developers to align with overall product goals
- Monitor top-performing games to understand market trends and extract actionable insights
You should be a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgment with data-informed decision-making.
REQUIREMENTS:
- At least 3+ years of experience as a game designer or in a similar field
- Professional experience in game design with the ability to contribute across mechanics, systems, progression, and player experience
- Confidence using data and player insights to identify design problems and recommend solutions
- Strong creative and problem-solving skills with the ability to collaborate and communicate effectively with cross-functional stakeholders
- Advanced analytical skills; ability to spot patterns and trends
- Experience with balancing levels and funnel optimization
- Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams
DESIRED SKILLS:
- Game design experience as a publisher in puzzle genres
- Experience with liveops, A/B testing, or data-informed iteration cycles
- Familiarity with Figma or similar visual collaboration software for mock-ups
- Proficiency using AI tools for generating early prototypes
- Track record of publishing or working on successful hypercasual, casual, or AAA titles