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Game Designer (Hybrid Casual)

Tripledot Studios - Warsaw, Poland - Hybrid - posted 2026-08-28

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Tripledot Studios, one of the world's largest independent mobile games companies, is seeking a Game Designer to join Belka Games (a top-30 European game developer by revenue with 110M+ players) in Warsaw. You will work on new R&D projects in the hybrid-casual puzzle genre, participating in game concept and prototype creation from earliest stages through core gameplay development, progression systems, balance tuning, and initial meta and LiveOps features. Key responsibilities include designing and developing gameplay systems and features for new prototypes; working on core gameplay, progression, balance, and early meta systems; creating and maintaining game design documentation (concept docs, GDDs, feature specs); analyzing gameplay problems and proposing solutions to improve player experience and engagement; participating in prototyping and iteration with the R&D team; designing and tuning game balance, rewards, pacing, and progression; working with product metrics and formulating gameplay hypotheses; and collaborating closely with game designers, producers, artists, and developers during early production. The role is product-oriented and emphasizes rapid experimentation, iteration, and turning raw gameplay concepts into strong product foundations. You will work in a fast-paced environment with a global 2,500+ person team across 12 studios, contributing to a portfolio of top-charting mobile titles reaching over 25 million daily active users. Benefits include hybrid working, 26 days paid holiday plus bank holidays, 20 days annual remote work flexibility, private medical cover (Luxmed), daily free lunch when in office, Multisport Plus Card access, employee assistance program, family forming support, continuous professional development, and English/Polish language classes. Requirements: 3+ years experience as a Game Designer; experience in hyper-casual, hybrid-casual, or puzzle games; participation in developing games or prototypes from scratch (R&D/pre-production); experience working on at least 5 game projects or prototypes; experience creating and maintaining game design documentation; understanding of gameplay systems, progression, balancing, and player motivation; strong knowledge of the mobile games market and current genre trends; ability to clearly communicate ideas and work in a fast iteration environment; strong analytical and problem-solving skills; fluency in Russian and English (must-have).

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