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AI and Computer Vision Engineer

The Exploration Company - Munich, Bavaria, Germany - In-office - posted 2026-09-15

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The Exploration Company is building innovative aerospace technologies for space transportation. We are seeking a hands-on AI and Computer Vision Engineer to develop perception capabilities for autonomous close-proximity operations in space. You will own the full pipeline for building deep-learning models that estimate the relative position and orientation of non-cooperative spacecraft from camera imagery. This includes designing and training 6-DoF pose estimation models, managing datasets (synthetic, lab, and orbital), implementing domain adaptation techniques, and optimizing models for flight-representative compute constraints. Key responsibilities include: - Designing, training, and evaluating deep-learning models for spacecraft pose estimation - Owning the complete training pipeline: dataset generation, augmentation, domain adaptation, experiment tracking, and reproducibility - Optimizing models for embedded and neuromorphic hardware through knowledge distillation, pruning, quantization, and quantization-aware training - Porting and evaluating models on constrained hardware, characterizing accuracy versus energy trade-offs - Building explainability and uncertainty quantification into the pipeline for failure mode debugging and certification readiness - Exploring privacy-preserving and distributed training approaches for collaborative model improvement - Prototyping self-supervised refinement methods for in-flight model adaptation - Defining requirements, test scenarios, and validation criteria with guidance and flight operations teams - Running validation campaigns on hardware-in-the-loop testbeds - Managing training compute across cloud GPU and internal HPC resources This is a builder role where you will write training code, run experiments, deploy models to hardware, and own the results with minimal daily direction but with review support. REQUIREMENTS: - MSc or PhD in computer science, electrical engineering, robotics, aerospace, physics, or comparable field with strong machine learning focus - 3+ years building and shipping deep-learning computer vision systems (object detection, keypoint detection, pose estimation, 3D perception); PhD work counts - Demonstrable experience optimizing models for constrained targets: quantization, distillation, latency optimization, deployment on embedded or accelerator hardware - Experience training on synthetic data and managing sim-to-real gap - Hands-on lab work: cameras, calibration, test setups, data collection and annotation - Strong Python and PyTorch (or JAX/TensorFlow); clean, version-controlled, reproducible code - Solid classical computer vision and 3D geometry: camera models, intrinsics/extrinsics, distortion, PnP, RANSAC, coordinate frames - Comfortable with Linux, Git, containers, and running large training jobs on GPU clusters or cloud - Genuinely hands-on and self-directed; able to carry work independently with review support - Clear technical communication in reports and reviews - Working proficiency in English; German is a plus Nice to have: familiarity with spacecraft rendezvous/docking/vision-based navigation, SPEED/SPEED+ benchmarks, ESA pose estimation challenges, spiking neural networks, neuromorphic hardware, event-based cameras, federated learning, differential privacy, rendering/synthetic data generation (Blender, Unreal Engine, Isaac Sim), space or safety-critical software assurance experience, or publicly funded R&D project experience.

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