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Senior Technical Animator / Character TD

Antioch - New York, NY, United States - Hybrid - posted 2026-09-28

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Antioch is a simulation platform for robotics and autonomy, enabling teams to design, train, and test physical systems in high-fidelity cloud simulation. The company works with leading robotics and autonomy teams to make deployment of physical autonomous systems safer, faster, and more cost-effective. You will develop Antioch's sim-ready character pipeline, focusing on USD, Omniverse, Isaac Sim, and Metahumans integration. This is an early-stage, high-ownership builder role where your work directly impacts whether autonomous systems succeed in the real world. Key responsibilities include: - Build Python pipeline tooling for creating and exporting Metahumans from Unreal Engine to Isaac Sim, conforming to USD standards - Design and implement advanced character controllers with motion matching and procedural character animation (humanoid focus, expanding to quadrupeds) - Integrate frontier models for prompt-based animation to support massively parallel synthetic data generation - Create and refine custom animation clips, sourcing from third-party libraries, procedurally generated clips, or video-to-motion workflows - Rig and refine clothing, accessories, and prop setups with dynamic physics simulation where needed - Develop modular character configuration and waypoint animation capabilities within the simulation platform - Represent Antioch in customer conversations and site visits, playing a core role in how the company builds You'll work alongside founders, technical artists producing simulation assets and pipeline tools, and software engineers building cloud and orchestration infrastructure. REQUIREMENTS: - Expert knowledge of Unreal Engine, motion matching, and animation blueprints, with ability to translate learnings to new engines - Strong portfolio demonstrating custom Python tooling for character creation and animation in real-time game engines (Unreal Engine Metahumans preferred) - Experience with procedural character animation, prop interaction, and generative pipelines - Deep knowledge of rigging and performant physics configuration for character clothing, hair, and accessories - Strong character animation experience, especially with Sequencer and Control Rigs in Unreal Engine - Experience and comfort with agentic-assisted development workflows - Track record of shipping production-ready capabilities, not just prototypes NICE-TO-HAVES: - Direct experience with NVIDIA Omniverse and/or Isaac Sim - Deep knowledge of USD pipelines - Experience with NVIDIA's Newton or Warp libraries - Prior work on synthetic data generation, simulation, robotics, or autonomy - Familiarity with sensor-ready materials across camera, radar, lidar, and infrared simulation domains

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