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Unity Software Engineer

Tripledot Studios - Jakarta, Indonesia - Hybrid - posted 2026-09-07

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Tripledot Studios is one of the world's largest independent mobile games companies, with 2,500+ employees across 12 studios and a portfolio of top-charting titles reaching over 25 million daily active users. You will join Ludios, Tripledot's APAC-based studio led by co-founder Eyal, focused on creating and publishing casual free-to-play mobile games. The studio is data-driven and passionate about game development, currently working on projects featuring globally recognized IP alongside original titles. In this role, you will: - Implement gameplay features in Unity, collaborating with product and design teams - Develop new titles, features, and support live operations on iOS and Android - Optimize code and memory for high performance across mobile platforms - Design and plan architecture while implementing maintainable, well-tested code - Review code, write unit tests, and maintain game health You will work in an Agile team environment with a hybrid schedule (4 days in office Monday–Thursday, plus 20 days fully remote annually). The studio is based primarily in Jakarta and Melbourne. REQUIREMENTS: - Minimum 5+ years of professional experience with Unity and C# as a programmer - Strong architectural and design pattern knowledge; SOLID Principles understanding is mandatory - Object-oriented programming (OOP) expertise - Proficiency with Unity profiling tools: Deep Profiler, Frame Debugger, Memory Profiler - Experience with Unity UI and gameplay programming - Experience with Git or other source control systems - Experience working with existing codebases, prototyping, and extending large legacy projects - Excellent English skills (written and verbal) - "Can Do" mentality focused on improvement and meeting deadlines PLUS (desirable): - Strong mobile gaming and live operations (liveops) system background - Experience with GLSL/HLSL and ShaderGraph

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