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Staff Physics Programmer, C++ (Modeling & Simulation)

Code Metal - Remote - Remote - posted 2026-09-11

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Code Metal is building an automated software engineering platform that uses formal methods to verify AI-generated code. The company serves defense and aerospace customers including the U.S. Air Force, L3Harris, RTX, and Toshiba, helping them modernize legacy systems and move prototypes to production. The Modeling & Simulation team is developing a next-generation wargaming and decision-support platform to help the Department of War make multi-billion-dollar force-design decisions. You will architect and build the core C++ simulation runtime that executes physics, behavior, and mission models developed by engineers and domain experts across the organization. Your responsibilities include: - Architect and implement the core C++ runtime for a large-scale, interactive wargaming platform - Own the structure, performance, and long-term health of a substantial engine codebase - Design and evolve an entity-component-system architecture for representing large numbers of heterogeneous simulation entities - Build data-oriented component storage, entity lifecycle management, system queries, execution graphs, and dependency-aware scheduling - Define engine interfaces through which physics, AI, sensor, weapon, behavior, and environmental models are registered and executed - Create stable extension points for model developers to add capabilities without destabilizing the engine core - Design simulation loops, fixed and variable time stepping, event processing, system ordering, state transitions, and deterministic replay - Develop multithreaded and task-based execution systems that safely parallelize simulation workloads - Optimize memory layout, allocation, cache locality, component access, serialization, and data movement - Profile and improve CPU utilization, memory use, latency, throughput, and simulation rate against explicit performance budgets - Build spatial indexing, broad-phase query, collision-candidate, visibility, and proximity-query infrastructure - Integrate externally developed physics and mathematical models into a consistent, performant runtime - Develop checkpointing, snapshotting, state replication, save-and-restore, and reproducible replay systems - Establish clear architecture for networked and distributed simulation - Build tooling that allows model developers to inspect entities, debug system execution, profile model cost, and understand simulation state - Identify and eliminate architectural bottlenecks as simulation scale and model complexity increase - Lead engine design reviews, mentor other programmers, and raise the standard for C++ architecture and performance engineering - Remain deeply hands-on in implementation, profiling, debugging, and code review At the Staff level, you will define and enforce the team's testing strategy and quality standards; design cross-cutting changes across the stack; provide architectural guidance; own technical scoping and execution strategy for complex, multi-sprint initiatives; serve as the primary technical gatekeeper for the team's codebase; and lead technical grooming, design spikes, and RFCs. REQUIREMENTS: - 7+ years of professional experience - Extensive professional C++ development experience building performance-critical production software - Significant experience in commercial game development, game-engine development, or a similarly performance-constrained real-time environment - Shipped at least one commercial game, engine, platform, or interactive real-time product - Demonstrated ownership of foundational engine systems (not primarily gameplay features, scripting, tools, or application-level integrations) - Experience building or substantially extending a physics engine, game engine, simulation runtime, ECS, job system, or comparable core technology - Expert command of modern C++, including object lifetimes, ownership, templates, concurrency, synchronization, profiling, and low-level debugging - Strong understanding of data-oriented design, memory layout, cache behavior, allocation strategies, and performance-sensitive data structures - Experience designing or extending an entity-component system or comparable composition-based runtime architecture - Experience with engine loops, execution graphs, task systems, event systems, dependency management, or runtime scheduling - Demonstrated ability to optimize against hard CPU, memory, latency, and frame- or tick-time budgets - Experience using commercial profiling and debugging tools to diagnose CPU stalls, memory issues, thread contention, allocation problems, and cache inefficiencies - Working knowledge of real-time physics concepts such as coordinate systems, numerical integration, collision detection, spatial partitioning, constraints, and simulation stability - Experience designing APIs, plugin systems, SDKs, or extension frameworks used by other programmers - Experience maintaining and improving a large C++ codebase while continuing to deliver production capabilities - Experience leading major technical initiatives while remaining an active individual contributor - Active Secret clearance or eligibility to obtain one STRONGLY PREFERRED: - Experience with SIMD, GPU compute, custom allocators, job systems, lock-free structures, or platform-specific optimization - Experience supporting very large worlds or simulations containing large numbers of active entities - Experience with engine-level serialization, snapshotting, replay, world partitioning, or streaming - Familiarity with aerospace, robotics, autonomy, and defense simulations (e.g., HLA, DIS, OneSAF, JSAF, NGTS, STK, AFISM) - Experience supporting Air Force, Space Force, joint, or broader DoW acquisition and mission-analysis programs - Experience developing models for sensors, weapons, electronic warfare, jamming, communications, logistics, or command and control - Active U.S. security clearance (Secret, Top Secret, or SCI/SAP)

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