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Research Scientist – Full Body Motion

Mecka AI - Toronto, ON, Canada - In-office - posted 2026-10-01

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Mecka AI is building the data infrastructure layer for robotics and embodied AI. The company designs and operates global systems for data capture, labeling, and hardware-enabled workflows used by leading AI labs and robotics companies to train and validate humanoid and embodied AI systems. You will lead the development of a full-body motion estimation system that bridges egocentric camera observations with complete, physically plausible human pose. Currently, the pipeline estimates hand and upper-body keypoints from head-mounted stereo/mono cameras and ego-exo multi-camera volumes, but infers the lower body and feet using simplistic assumptions (ankle-plus-offset on flat floor, contact via frame removal). Your work will replace this with a learned full-body motion prior that conditions on partial evidence—metric camera trajectory, hand/wrist poses, upper-body keypoints, 2D leg detections, and full-body ground truth from the ego-exo volume—to produce metric world-frame poses that respect physics: no foot skate, no penetration, proper ground contact, and plausible balance including floor work (kneeling, sitting, lying, yoga). Key responsibilities: - Train generative motion models (diffusion, autoregressive, or masked) on mocap-scale and proprietary rig data, conditioned on partial egocentric evidence, to synthesize missing lower-body and feet. - Implement physics-based tracking or contact-aware optimization to ensure kinematic estimates are physically consistent and grounded. - Develop per-frame foot and body contact estimation with calibrated confidence alongside pose output. - Work with body models (MHR, SOMA-X) to ensure production-ready output and pose priors that downstream solvers can consume. - Collaborate with the audit team to define lower-body, feet, and contact metrics; commission motion captures (ego-exo, mocap, IMU suit) to close named gaps. - Prototype → production: move from research to a runnable model in a shared repository that production owners integrate; publish findings. You will have access to hundreds of hours of ego-exo multi-view ground truth, thousands of hours of egocentric recordings, and on-demand mocap and IMU-suit sessions. Success is measured by lower-body and feet pass rates, physical-violation metrics (penetration, foot skate, ground-plane errors) that improve each quarter, robust floor-work handling, and a public benchmark result and publication within the first year. This is a named seat that sets the body pod's direction, with direct impact on the data that trains real robots and publication rights. REQUIREMENTS: - Research record in physics-based character animation, human motion generation, or 3D human pose and shape: PhD or equivalent body of work with publications at SIGGRAPH/SIGGRAPH Asia, CVPR/ICCV/ECCV, NeurIPS/ICLR, or CoRL. - Hands-on experience training diffusion, autoregressive, or masked motion models on mocap-scale data with conditioning (keyframes, end effectors, paths, text). - Proficiency in physics-based control: motion imitation and tracking for simulated humanoids (DeepMimic, AMP, MaskedMimic lineage); comfort with Isaac Gym/Isaac Lab or MuJoCo and reinforcement learning at scale. - Knowledge of body models and kinematics: SMPL-X, MHR, or SOMA-X; retargeting; contact and collision modeling. - Clean PyTorch research code and ability to work with noisy, real, large-scale data rather than clean benchmarks. - Research taste: ability to decompose "full body from a head camera" into measurable steps and make steady progress. STRONG PLUS: - Egocentric or partial-observation full-body estimation (head- and hand-tracking to body). - Human–scene interaction and contact; scene-aware motion synthesis; volumetric body models. - Motion cleanup or denoising of estimated or corrupted motion. - Reusable motion priors for control, generative controllers, or large-scale motion tokenization. - Shipped research models into products or game engines; familiarity with Momentum/MHR tooling.

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